The House TD 2 Launch Best The House TD 2 Teams
Faction-first party compositions for DeadB Studios' twelve-player haunted TD beta.
The best teams in The House TD 2 are not random piles of hyped summons. They are lobbies that decide a faction story early, cover roles, and keep coin income aligned while zombies, ghosts, shadows, demons, and bosses pressure cursed floors. This page is for DeadB Studios’ Roblox beta — Place 131367064230486 — and ignores DPS mythology from the original House TD.
The only team rule that matters first
Majority faction earns that faction’s coins. If your board splits without a majority — classic 2+2 patterns — expect Omni coin logic instead. Every comp below starts with a majority decision, then fills roles. Use Team Planner to publish the plan in chat before anyone summons fashion picks.
Faction coins before comps
Read Faction Coins before you copy any lineup. Majority math decides whether these comps pay Undead, Demon, Holy, Military, Paranormal, or Omni currency. The companion video for that economy lives on the faction coins guide so this page can stay focused on party roles.
Comp 1 — Undead coin farm
Goal: Stable Undead majority for Undead coins. Core names: Frank as identity piece; Bio as practical early filler; Kitty as glue if needed. Roles: One crowd clear, one boss focus, one tempo/support. Best use: Long House sessions while learning wave density. Failure mode: Teammates sneak Demon trophies and flip the majority. Next read: Units and Starter Checklist.
Comp 2 — Demon pressure night
Goal: Demon majority around Duchess-led aggression. Core names: Duchess plus Demon-tagged support; avoid random Military spam. Roles: Protect Duchess through early leaks; assign a dedicated boss focus before 2x speed. Best use: Groups that already finished Getting Started and can equip items correctly. Failure mode: All damage, no lane control, then blaming beta when shadows leak.
Comp 3 — Military structure
Goal: Clean Military majority with communicated placements. Core names: Military unit package as the spine; Kitty only if she does not break the count. Roles: Lane leads call placements; late joiners ask before summoning off-faction. Best use: Twelve-player co-op with a host who enforces the planner. Failure mode: Everyone “helps” with off-faction legendaries.
Comp 4 — Holy cleanse focus
Goal: Holy majority when ghost/cursed modifiers dominate. Core names: Holy answers first; Paranormal flex only with announcement. Roles: Prioritize unclean wave tools, then boss execute. Best use: Floors and Modes nights where Kitchen or cursed rooms punish messy boards. Failure mode: Building Holy after the lobby already locked Demon coins.
Comp 5 — Paranormal shadow answer
Goal: Paranormal majority or controlled hybrid that still understands coin outcomes. Core names: Paranormal specialists with a single agreed flex slot. Roles: Shadow coverage, lane stabilizers, boss focus. Best use: Experimental beta nights after patches — check Beta Notes. Failure mode: Four factions represented “just to try everything.”
Comp 6 — Intentional Omni
Goal: Accept Omni coins on purpose for mixed utility learning. Rules: Say “Omni night” in chat; stop pinging people for “ruining Undead.” Roles: Still cover crowd, boss, and support — Omni is an economy choice, not an excuse for role holes. Best use: Practice before ranked-feeling boss pushes in How to Beat Bosses. Failure mode: Accidental Omni while everyone still expects faction-specific farming speed.
Slot template (copy into chat)
- Primary faction: ____
- Omni allowed?: yes/no
- Crowd clear: @
- Boss focus: @
- Support/tempo: @
- Late join rule: ask before off-faction summons
- Speed rule: normal until first stable clear, then 2x, 3x only if no leaks
- Map focus: House / Kitchen / cursed room ____
Items and speed inside team comps
A perfect faction plan still folds if items stay unequipped. Make Equip Items part of the ready check. Auto-skip and 2x/3x are amplifiers: they multiply good comps and also multiply leaks. Learn the shape of a win on normal speed using How to Play.
F2P-friendly team notes
You do not need a full premium bench to run Comp 1 or a humble Military lane. Claim Kitty, follow F2P, and spend coins inside the majority you declared. Codes, when they exist, should feed the plan — see Codes Hub — and never be confused with original House TD promos.
Common lobby collapse patterns
- Host says “any unit fine” → accidental Omni → people call economy “bugged.”
- Two strong personalities each force a different S-tier from Units → split board.
- Boss assigned to nobody → wipe at high speed.
- New players never told to claim Kitty → empty slots and rage.
Related pages
Build live assignments with Team Planner, learn threats in Guides Hub, and keep official destinations on Links Hub.
Best teams in The House TD 2 are social contracts backed by faction math. Pick Undead, Demon, Military, Holy, Paranormal, or Omni on purpose, fill roles like adults, and let cursed floors reward the lobby that planned longer than fifteen seconds.
Frequently Asked Questions
Quick answers for The House TD 2 Launch players.
What is the first decision when building a team?
Choose whether you want a faction majority for specific coins or an intentional Omni night, then assign crowd, boss, and support roles.
Can Kitty fit into best teams?
Yes, especially early. Keep Kitty when she supports the plan and does not accidentally break a tight majority count.
Why did our coins feel wrong even with strong units?
You likely split factions without a majority. Check the board count before blaming unit tiers.
Should we always play 3x speed with these comps?
No. Prove the comp on normal or 2x without leaks, then raise speed. Speed does not fix missing boss focus.