Guides

The House TD 2 Launch The House TD 2 Guides

Haunted tower defense walkthroughs from first summon to twelve-player co-op.

Last updated:

Welcome to the Guides Hub for The House TD 2 - Launch by DeadB Studios on Roblox. This early beta (live since 2026-07-07, Place 131367064230486) asks you to summon units, equip items, and survive zombies, ghosts, shadows, demons, and bosses across cursed floors, rooms, and modes — with co-op support up to twelve players. Use this page as the map to every walkthrough on the wiki.

Start here if you just installed

  1. Read Getting Started for the first-session path, including the DeadB Studios group reward for Kitty.
  2. Watch the mid-article video on that page, then run How to Play for the match loop: summon, equip, place, auto-skip, and 2x/3x speed.
  3. Tick every box on the Starter Checklist so coin farming and faction basics are not accidental.
  4. Only then open tier pages — Units, Best Teams, and F2P — so rankings have context.

If you arrived from the original Spectral Roblox House TD, pause. Different studio, different codes, different faction coin rules. Do not import old redeem lists from the Codes Hub warnings section into your muscle memory.

Core mechanic guides

Summoning and identity Your board is a faction story. Undead, Paranormal, Demon, Military, Holy, and Omni each change what coins the lobby earns when a majority forms — or when it fails to form. How to Play explains the loop; Best Teams shows how majorities look in practice.

Items Units without loadouts underperform even when the tier graphic looks green. Equip Items covers what to slot before you blame the summon.

Faction coins and farming Faction Coins explains Undead / Demon / Holy / Military / Paranormal majorities and Omni splits. Coin Farming turns that identity into House vs Kitchen tempo without scripts.

Floors, rooms, and modes House and Kitchen are early map names players already encounter, with cursed floors and mode modifiers layered on top. Start room discipline on Floor 1 Rooms, then widen with Floors and Modes.

Curses and voodoo After items and majority are stable, study Curses and Voodoo — and never paste original House TD curse tables as TD2 truth.

Bosses Boss waves punish greedy speed toggles and missing single-target roles. Use How to Beat Bosses after you can clear standard zombie and ghost packs cleanly.

Co-op Up to twelve players means late joins can flip your faction majority mid-run. Co-op is required reading before you call random lobbies “broken.”

Hour one Claim Kitty, finish a House tutorial-like run, learn summon and equip menus, leave speed on normal until the lane is stable.

Hour two Lock faction coins, run a Floor 1 pattern clear, farm that faction’s coins, test Bio / Frank / Duchess / military pieces as they unlock.

Hour three Try Kitchen tempo, practice boss focus fire, unlock curse spending carefully, and use Team Planner before a twelve-player session.

Ongoing Skim Beta Notes after patches, re-check Codes only for DeadB Studios strings, and ignore original House TD promo leftovers.

How guides on this wiki are written

  • Facts align with the official Roblox page and verified creator videos.
  • Each guide page hosts at most one YouTube embed, placed mid-article when a youtubeId is set.
  • Internal links use trailing slashes and plain-language anchors.
  • We do not invent loadstrings, fake DPS, or “working” codes from the wrong game.
  • Scripts content lives under Scripts Hub with explicit risk language — guides themselves teach legitimate play first.

Guides explain the why; tools and tiers shorten the what-next:

Common mistakes these guides prevent

  • Redeeming BigFix / Wow100k-style strings from the original House TD and assuming TD2 is broken.
  • Mixing four factions in a six-player lobby and wondering why Omni coins feel “wrong.”
  • Maxing speed before items are equipped.
  • Treating Kitty as useless because it is free — it is your onboarding anchor.
  • Blaming co-op RNG when nobody announced a majority plan in chat.

Keep exploring

Bookmark this Guides Hub, then deep-dive the child pages linked above. When DeadB Studios ships new rooms, modes, or units, the child guides will absorb those details while this hub stays the orientation layer. For haunted tower defense progress in The House TD 2, mastery is less about memorizing a single S-tier screenshot and more about repeating a clean loop: summon with intention, equip before the wave, protect the faction plan, and adjust when bosses rewrite the threat list.

FAQ

Frequently Asked Questions

Quick answers for The House TD 2 Launch players.

Which guide should absolute beginners open first?

Start with Getting Started, claim Kitty from the DeadB Studios group, then continue into How to Play and the Starter Checklist before tier lists.

Do these guides cover the original The House TD?

No. They are written for DeadB Studios' The House TD 2 launch place. Original-game codes and DPS sheets are called out only as confusion traps.

Is co-op required?

You can learn basics in smaller lobbies, but the game supports up to twelve players. Read the co-op guide before you rely on random majorities for faction coins.

Where do patch changes show up?

Check the Updates Hub and Beta Notes after each DeadB Studios push, then re-test the matching guide section on floors, bosses, or teams.